Heroes of Ûne
Khazan is for the most part an inhospitable land of deserts and dry plains, yet the fertile river valleys and irrigated grasslands are home to a people known as Khazanids. The people of Khazan are split into two groups, the urban Khazanids who dwell in magnificent cities of minorets and bustling bazaars, and the fierce nomadic Khazanids who roam the plains and deserts.
Physical Description: The Khazanids are generally of medium height and dusky skinned with thick black hair and dark eyes. Men usually have a lot of body hair and are typically bearded, and women wear their hair long. The wealthy urban Khazanids (of both sexes) wear very loose trousers and shirts with elaborate waistcoats and sashes or floor-length robes with sleeves and cover their heads with ornate hats, scarves or turbans. The robes are usually embroidered and may be made of dyed fabric and trimmed with cloth-of-gold. The men among the poor wear simple sashed or belted tunics that are about knee-length and wear simple skull caps, while women wear simple robes and headscarves. The wild nomadic Khazanids typically wear voluminous robes with a sash at the waist and a headscarft (or Keffiyeh) to protect them from the sun.
Society: The cities of Khazan are great centres of culture and commerce, drawing in wealth through overland trade via the well-travelled caravan routes that criss-cross the arid deserts and pastoral meadowlands. Trade is the life of the urban Khazanids and their city-states seem to specialise in their manufacture of goods, living off the unending camel trains. The luxuriant kingdoms are ruled by kings and sultans who often feud with each other, each trying to steal domination of various trade routes or resources, or protect them from the fierce and nomadic Khazanid tribes that never settled in the cities. The cities of Khazan are home to a cultured and sophisticated elite who place great importance on knowledge and learning, and as such artists, alchemists and scholars are often made welcome making the cities and patronised by the nobles. This attitude to learning, literature and culture has helped make the city-states of Khazan the scientific, economic and cultural equal of any of the western kingdoms.
The nomadic Khazanids live in the same way as the ancestors of the city dwelling variety, and look upon the city dwellers with disdain. To the Khazanid nomad, the cities are cesspools of debauchery and wickedness, and their people are corrupt and without honour. The nomadic Khazanids are often reminded of the ancient, wicked and long dead civilization who ruled the lands of Khazan in ages past and who enslaved their ancestors to build the monuments and pyramids which still stand. This negative view of the cities does not prevent the larger nomadic tribes from raiding them or the caravans which stream constantly in and out of the cities.
Khazanid culture is one of warm hospitalitality, as can be expected from a people who live in one of the most hostile (if unprepared) environments, and this virtue is shared by both the urban and nomadic Khazanids.
Lands: The lands of Khazan are for the most part arid and inhospitable. The northern borders which runs alongside the dread marshes are hilly and mountainous and this helps to keep the marshes occupants out. Khazan contains three very large deserts, but they are divided by more hospitable regions which contain rivers, valleys and coarse rugged grasslands which are used for grazing by the local settlements. The cities of the urban Khazanids are largely built in the more fertile regions between the great deserts, and are supplied by the numerous smaller villages and towns which huddle close to them. The largest city of Khazan (and some would say its cultural capital) is Karabas and it’s positioning is almost central and surprisingly it’s not build in one of the few fertile river valleys, but on a rocky outcrop in the desert. Karabas occupies a prime location as it is a focal point for the largest and most profitable trade routes in all of Khazan, indeed Karabas has grown rich and powerful from the constant flow of trade and its Sultan Mahim ibn Sura al’Khani is one of the most powerful men in the land.
Relations: Most of Khazans interaction with the rest of the world is through trade. Naval vessels of all shapes and size travel back and forth from the island kingdom of the High Elves, the coastal cities of the kingdom of Areldan, and the great ports of Irilan, even Nordheimer vessels have been seen in Khazans waters. As a highly mercentile people, Khazanids need to be able to get on with everyone. Khazanid wealth has attracted a few dwarves to the service of the sultans (primarily as masons and engineers) and though typically Dwarves rarely leave their mountain strongholds their skill and disciplined nature is well respected. Representatives of high elven mercentile houses are a common sight in many of the larger coastal settlements, and they are often welcome guests in the palaces of the Khazanid merchant-princes. Khazanids trade extensively with the league of Erilan, especially the southernmost city of Marenport.
Religion and Philosophy: The dominant religion is the teachings of Nabi the prophet.
- +2 to One Ability Score: Khazanid characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
* Medium: as humans are Medium creatures they have no bonuses or penalties due to their size.
* Normal Speed: Humans have a base speed of 30 feet.
* Bonus Feat: Khazanids select one extra feat at 1st level.
* Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
* Languages: The people of Khazan begin play speaking Khazanid and Common. Sungese characters with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
* Favoured Class: Any.